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Types of Laser Tag Games

 

Beginners 


Solo

Everyone versus everyone. No Teams. You get 10 points and 1 credit for each person you tag. Special powers that you can get are, Rapid Fire, Invisibility (Turns off lights and sounds), and Dark Thief (Steals 5% of credits and points from the person you tag).

 

Teams

Up to 3 different teams. You can NOT tag your own team. You get 10 points and 1 credit for each person you tag of the opposing team. Special powers that you can get are, Rapid Fire, Invisibility (Turns off lights and sounds), and Dark Thief (Steals 5% of credits and points from the person you tag).

 

Intermediate players


Friendly Fire

Team game with friendly fire. You CAN tag your own team. You get 10 points and 1 credit for each person you tag of the opposing team, but you lose 10 points for tagging your own team mates and lose 5 points for being tagged. You start out with 2000 ammo and 50 energy and 99 lives. If you lose all of your energy or run out of ammo you lose a life and get deactivated for 10 seconds. You can get more ammo for certain GEMS. Special powers that you can get are, Rapid Fire, Mega Powers (Each person you tag will lose 2 energy), Invisibility (Turns off lights and sounds), and Dark Thief (Steals 5% of credits and points from the person you tag).

 

Team Detonation

Team game with up to 4 different teams. You get 10 points and 1 credit for each person you tag from the opposing team. You can NOT tag your own team. 1 GEM in the arena is the detonator and when 1 person tags that GEM it will light up that team color and start a 30 second timer. When the timer reaches 0 it will deactivate all the other teams and will cause each player from those teams to lose 25 points and all of their credits. You start out with 2500 ammo and 10 energy and 99 lives. You lose 1 energy each time you get tagged. When you run out of energy you lose a life, 25 points and all of your credits. Special powers that you can get are, Rapid Fire, Mega Powers (Each person you tag will lose 2 energy), Invisibility (Turns off lights and sounds), and Dark Thief (Steals 5% of credits and points from the person you tag).

Defector: This game is set up like a team game but you’re not going for a team score. Your going for your individual score. You want to defect to the smaller team so you have more targets to tag. The game starts out with 3 teams. The 4th team is empty. When you get 5 credits you tag a colored GEM and defect to that color and receive Rapid Fire for 60 seconds. Special powers that you can get are, Rapid Fire, Invisibility (Turns off lights and sounds), and Dark Thief (Steals 5% of credits and points from the person you tag).

 

Team Mines

Team game with up to 4 teams. You must watch out for the GEMS. They have lighting and if they tag you, you will be deactivated, lose 30 points, and lose all of your credits. When a team tags the GEM (GEMS cost 7 credits), that person will receive whatever power up that GEM has and will become your teams mine. The GEM will not tag you when it’s your teams color. It will only tag the other teams. Other teams can steal it from you. Special powers that you can get are, Rapid Fire, Mega Powers (Each person you tag will lose 2 energy), and Invisibility (Turns off lights and sounds). 

 

The Bug

Team game with up to 4 teams. You start with 8000 ammo, 25 energy, and 99 lives. You get 10 points and on credit for each person you tag of the opposing teams. You also lose 1 energy for each time you get tagged. If you get tagged by one of the GEMS you will get the BUG. Your vest will start sneezing and coughing. That’s how you know you have the BUG. For every 10 seconds you have the BUG you will lose 3 energy and 10 points. You can infect other people with the BUG by tagging them while you have the BUG. You must tag the GEM with The Witch Doctor to cure yourself. If you run out of energy you get deactivated and lose 50 points. Special powers that you can get are, Rapid Fire, Mega Powers (Each person you tag will lose 2 energy), and Invisibility (Turns off lights and sounds),

 

Marksman - Solo Game

You only have 200 ammo so you have to make every shot count. If you run out of ammo you will lose a life and 50 points. The only way to get more ammo is to acquire Dark Thief and steal it from other players. All the GEMS but one have Rapid Fire. The GEMS with Rapid Fire will give you 50 bonus points and Rapid Fire for 90 seconds. So you have to choose to get your bonus points and also get Rapid Fire that will waist all of your ammo, or to just stay away from them. Special powers that you can get are, Rapid Fire, and Dark Thief (Steals 20% of the person you tags ammo).

 

Bulldog - Solo Game

Everybody but one person starts out green. One person at random starts out red. The object of the game is to stay green for as long as possible. If you are the last green you get 100 bonus points and become the red on the next round. When a red person tags a green person, that green person turns to red. This continues until there are not anymore green people. The green people can tag a red person to deactivate them for 5 seconds and receive their 10 points and 1 credit. But the red person does not go back to green. Special powers that you can get are, Rapid Fire, and invisibility.

 

Bulldog 2.0 - Solo Game

It is played just like Bulldog. You have the ability to change your color. There is a red and a green GEM in the arena. If you are green and tag the red GEM (as long as you have enough credits), you will change to red, if your red and tag the green GEM (as long as you have enough credits), you will change to green. Now you'll have the chance to be the last green by switching back if you were turned red, or if you don't feel like trying to hide and be the last green person, you could tag the red GEM and turn red and start tagging people.  

 

VIP - Team Game

One person on each team is the VIP (More than one VIP with bigger groups). Object of the game is to protect the VIP. If the VIP loses a life the team loses 100 points. The VIP starts out with 5 energy, invulnerability for 30 seconds, and dark thief, which can steal 1% of your energy and 5% of your points. Each time the VIP gets tagged he/she loses 1 energy. If the VIP gets tagged by Megapowers then he/she loses 5 energy. If the VIP loses a life they restart with their powers.

 

Expert Players:


Solo Stalk

Elimination Game. Last person remaining is the winner. You start out with 500 ammo, 10 energy, and 2 lives. When you run out of ammo or energy you lose a life. When you lose both lives you’re out of the game. You get 10 points and 1 credit for each person you tag, but lose 5 points and 1 energy for each time you get tagged. You can get more ammo and energy buy tagging certain GEMS. Special powers that you can get are, Rapid Fire, Mega Powers (Each person you tag will lose 2 energy), Invisibility (Turns off lights and sounds), and Dark Thief (Steals 5% of credits and points from the person you tag). If there is more than 1 player when time runs out the game will go into sudden death. 1 tag and you’re out.

 

Highlander

One of our hardest games. Elimination Game. Last person remaining is the winner. You get 10 points and 1 credit for each person you tag.  You must progress through the levels to receive the ability to eliminate other players. To advance to the first level, you must obtain 5 credits and tag the GREEN GEM. You will receive Rapid Fire for the rest of the game. To advance to the second level, you must obtain 10 credits and tag the YELLOW GEM. You will receive Mega Powers for the rest of the game. The third and final level requires players to obtain 15 credits and tag the RED GEM. They will receive Rubber Shoes and if you get tagged by the RED GEM while you have Rubber Shoes you will receive Electro blaster. With that you will take players out with one tag. If you get tagged by the RED GEM while not having the Rubber Shoes, it will eliminate you from the game. You must tag the GEMS in order. You cannot skip levels. If more than one play is remaining when time runs out the game will go into sudden death. 1 tag and you’re out.

 

Capture the Flag

2 Team game. You start with 8000 ammo, 5 energy, 99 lives. Object of the game is to capture the other teams flag before they get yours. Acquire 5 credits and tag the other teams GEM and get their flag. Acquire 5 more credits and tag your GEM and score as long as your flag is still there. You do NOT get any points for tagging someone but you still receive 1 credit. You lose 1 energy for getting tagged. If you run out of energy you lose a life, all of your credits, and the flag if you had it. You score 25 points by acquiring the flag and 100 points for scoring it. You lose 25 points if you lose the flag.

 

Marksman Elimination

Solo Game. You only have 200 ammo and 1 life so you have to make every shot count. If you run out of ammo you will lose a life and you are out of the game. The only way to get more ammo is to acquire Dark Thief and steal it from other players. All the GEMS but one have Rapid Fire. The GEMS with Rapid Fire will give you 50 bonus points and Rapid Fire for 90 seconds. So you have to choose to get your bonus points and also get Rapid Fire that will waist all of your ammo, or to just stay away from them. Special powers that you can get are, Rapid Fire, and Dark Thief (Steals 20% of the person you tags ammo).